vanilla wow spell damage scaling

Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … Scaling the spell power coefficient helps preserve the base mana efficiency of spells. Please watch http://www.dalaran-wow.com/news/ to see when the changelog and the fix was applied. You may want to see what was done there. keep in mind, in vanilla many spells had different ranks and skillable … Drillborer Disk - ID: 17066 I just tested the weapon Neretzek, The Blood Drinker, from AQ40. This means that the issue exists in game at the moment i wrote this message. All the new AQ spell Ranks follow the same above calculations if anyone was curious. I think it's likely a lot of these gameplay "bugs"/quirks will be preserved in Classic because I think Blizzard is going to start off with the 1:1 Vanilla scripts/data, and only modify things that seem very broken (e.g. I will also keep looking for more. Hello, a fix for this issue was produced 7 days ago by @robinsch (Thank you), it is just a matter of time until it is applied to live. https://puu.sh/vMb7W/e61819fe0a.png, Patch 2.4.1 spell power scaling - comments from Drillborer Disk This needs to be fixed now, not hidden. Alongside the basic spells, you can spec into certain extra spells. here's a link to a good +Damage calculator: Spell damage gear never increases the DoT on fireball. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? In MaNGOS it was a formula constructed in the database. Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. Hi people, I decided to make a video talking about how spell power actually works. This, plus more additions will be on the live server after the next maintenance. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. Based on this (gave the list to Cheno) quite a few where missed and I suspect they all scale accordingly due to the same functions. I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. Its baseline damage range was 67 to 68 damage per proc. Darkmoon Card: Maelstrom - item ID: 19289 - spell ID: 23686Lightning Strike Only once the issue was marked with "Fixed - On Live Server", you can find the fix on your game server. Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. http://wowwiki.wikia.com/wiki/Damage_shield. Cantrip scaling exacerbates this problem for me. https://www.youtube.com/watch?v=eMyoPqDHjf0, Video 2: I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. Lower rank spells get lesser +dmg than higher rank ones. Ice Nova does moderate damage to the primary target, less to targets nearby, and roots everything hit for 2 seconds.. Focus Magic applies a buff to an ally for 30 minutes. Please avoid posting any comments that aren't related to the issue itself. This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. @TeridanDW New comments cannot be posted and votes cannot be cast. I'm fairly certain that there are other items but I'm not aware of them. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. same answer as every other "will they" question. https://puu.sh/vMbCR/94b5f89990.png, Patch 3.0.3 spell power scaling - comments from Cloak of Fire with patch nerf A community for World of Warcraft: Classic fans. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. P.S. By clicking “Sign up for GitHub”, you agree to our terms of service and -Master Destruction: Cast Master level Destruction spells for half magicka. I couldn't find any report relevent to this issue. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Oil of Immolation - ID: 8956. The cooldown of these haste-scaling abilities will be colored green in the in-game tooltip. Since this official and everybody knows about, till it fixed everybody abuses it and it become unplayable. This damage scales with spell power, attack power and weapon speed. Darkmoon Card: Maelstrom - ID: 19289 if you have 400dmg/heal this axe will proc for 448-454dmg, and heal you for that much as well. That's an increase of 28.7 dps. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. Heart of Wyrmthalak - item ID: 22321 - spell ID: 27656 Flame Lash Heart of Wyrmthalak - ID: 22321 Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Sign in And at what rate? Haste also increases the tick rate of damage over time and heal over time effects. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. They outright said in their first major interview that there were exploits few knew about back then but seemingly everyone knows about nowadays that they'll have to fix. The spells damage will be increased by 86 damage because of your gear. Edit* That said, the correlation between casting time or duration and the strength of a spell is not perfect. You have to look up the Spell-coefficient for our spells to see how much of your spelldamage will benefit the various spells. Prior to Patch 3.0.2, the attribute known as spell damage would only increase the effects of damaging spells. Talisman of Binding Shard - item ID: 17782 - spell ID: 21991 Talisman of Binding Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. Fetish of Chitinous Spikes - ID: 21488 every attack has a base damage and a coefficient which describes its scaling. https://www.youtube.com/watch?v=-ycYWFWaMDE, Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills, You can research this on several pages like http://wotlk.openwow.com or http://wowhead.com/. Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. WoW Classic Not A Bug List - Neretzek's Proc Doesn't Scale with Spell Damage geposted vor 4 std. Let’s say you have +200 spell damage in total, you use rank1 arcane missiles but you will only gain about 20 more damage for your full channel of the spell. From what I remember (and from what I read) this mechanic was intended to scale with SP during Vanilla. You signed in with another tab or window. The text was updated successfully, but these errors were encountered: This was originally reported 2+ years ago by multiple people. Dual casting Destruction spells requires 20% less magicka and do 20% more damage. Also idk why people still name wow classic as vanilla. Also idk why people still name wow classic as vanilla. Did the nerfs come all in one major patch or can we look forward to some procs scaling well again in vanilla. I think every spells have to be fixed individually (not completely sure). Combining all of these items on one character should not amount to the point where level 70+ characters and npcs die in just a few hits. It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. https://puu.sh/vMbLk/922a2ccb04.png. Instant cast spells are considered 1.5 second cast times. here's a link to a good +Damage calculator: Hi everyone. [Mechanics] Spellpower scaling with "when struck" items. Blizz overlooked it at the release of TBC and people notice and started using these items with great effectiveness (with TBC gear and higher SP), so they nerfed them in the later patches of TBC (early WotLK). In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. Up to a maximum of 200%. There are multiple people on the server using the neck (as it does not show in combat log) during arena. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. https://www.youtube.com/watch?v=eMyoPqDHjf0, https://www.youtube.com/watch?v=-ycYWFWaMDE, http://wowwiki.wikia.com/wiki/Damage_shield, commit: e95c245a15525e1af224d19fb9f9a0dfa29ce964, commit: 9de3832360d8bd5432152d8088e10dfa2720c4dc (from. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Already on GitHub? I just tested the weapon Neretzek, The Blood Drinker, from AQ40. You can research this on several pages like http://wowhead.com or http://wowwiki.wikia.com or http://www.youtube.com/ The usage of this is obviously not intended, but should only be a problem for PVP (I assume). They have literally said nothing since their announcement that it is coming. If I lost you anywhere in this pile of text, please tell me , good luck. Counters the enemy's spellcast, preventing any spell from that school of magic from being … Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. Issues without proofs will be closed and tag On Hold will be added until the proof is provided. Do you know which one is it? In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. We'll see what Blizzard ends up doing. 1. Ramstein's Lightning Bolts - item ID: 13515 - spell ID: 17668 Ramstein's Lightning Bolts The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. The addition of spell power effects may change the mana efficiency of a spell significantly. Spell Coefficient. I can Confirm the issue and will combine the list of items together with the spells they cast. The damage of all Destruction spells scales with your skills up to 100%. Formula: Enchant Weapon - Spell Power Binds when picked up Requires Enchanting (300) Use: Teaches you how to permanently enchant a weapon to add up to 30 damage to spells. "Spell Power" redirects here. Spell power is an attribute that increases the effect of spells. What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. privacy statement. Related. Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. Fireball has a small damage over time component, but is not considered a hybrid spell, so it receives only the Direct Damage bonus to its direct damage component. Cloak of Fire - ID: 14134 Successfully merging a pull request may close this issue. The addition of spell power effects may change the mana efficiency of a spell significantly. Then I … Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. Dal-wow is like the special kid in class when it comes to actually getting fixes pushed to live but I hope this can motivate them to prioritize it higher. Currently they scale with spell damage, but scale rate is inconsistent(on Sulfuras around 12%, DCM around 19% - by my tests). Drillborer Disk - item ID: 17066 - spell ID: 15438 Thorns Haste rating can also be added to gear with enchantments and gems. now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. That said, the correlation between casting time or duration and the strength of a spell is not perfect. Trap will exist for 1 min. Spell crit damage. We’ll occasionally send you account related emails. By increasing a periodic effect's tick rate, the effect's damage or healing is dealt more quickly. Said items should either scale differently or not at all. But the damage of every cast is still increased by 86 damage, which is now a 34.4 dps increase. this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. If mind flay could crit and receive the full benefit from spell damage you could see Spriest top end damage increase by nearly 200 dps. In fact, it doesn’t scale AT ALL. Basically the dummy has to cast it because this lets you differentiate from hero physical damage and spell damage if you catch my drift. Include Screenshots from the issue if necessary, Taken from a druid with me using auto attacks: Attributes: 0x00000140 (SPELL_ATTR0_PASSIVE, SPELL_ATTR0_HIDE_IN_COMBAT_LOG). Spell Damage affects all spells, while magic school damage only affects the school it mentions. With Judgement of the Crusader active (140 Holy spell damage), that range increased to 104 to 105 damage per proc. I'm gonna keep making this report until I see efforts to fix this. @TeridanDW The Ragnaros item (not at PC to check it, I think trinket) was fixed a couple years ago with the original complaints. Razor Gauntlets - item ID: 18326 - spell ID: 20886 Thorns Dmg+3 For the former Mage talent, see Spell Power (mage talent). In fact, it doesn’t scale AT ALL. 18 min von perculia Blizzard has confirmed that the proc effect from Hi everyone. Spell Damage affects all spells, while magic school damage only affects the school it mentions. Who knows what this means for Classic. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. so if you have a spell with 100 base and 50% of spellpower scaling you will do 120dmg with your +40 item. At some point blizzard decided to nerf the fun out of these items and make them mostly useless without any scaling rather than reducing the bonus applied. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Serpent Sting is a damage over time effect that deals Nature damage. do it (or that it was bugged). The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. If there are more items like these (that shouldn't scale with SP) please comment below. Ramstein's Lightning Bolts - ID: 13515 ive been wondering this myself, n found this while searching for some answers: https://classicdb.ch/?item=19852#comments, "By thantik on 09/14/2006 (Patch 1.12.0) The chance on hit for this axe IS affected by dmg/healing, in turn actually giving you a 200% bonus from it, as the dmg portion is directly affected as well as the heal. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). If you look at item procs that scale with spellpower, what classes they were usually useful for, and how Blizzard ended up nerfing them, it seems pretty obvious that almost none of them were ever intended to scale with it at all. Link Game link Formula: Enchant Weapon - Spell Power. The difference between the two values is 37, which is roughly 26.3% of 140. Hope you enjoy! The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. I'm not sure that I know of all the items but these are what I got: Talisman of Binding Shard - ID: 17782 (Is apparently not listed in the combat log) One thing I dislike about 5e is that damage spells don't scale at all. It was not submitted to github as nobody wanted it known what items would tested and reported. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. Hello, thank you for the report @Chenocide and @Akensai ! Some items such as trinkets can also offer on-use temporary haste buffs ([Mindfletcher Talisman]), while some trinkets and weapon enchants grant temp… Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. This section will outline the ones relevant to DPS. Edit: Adding to list of items Spell crit damage. Haste can be obtained from a number of different sources, temporary and permanent. Up to a maximum of 200%. ... 75. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. Especially with ICC on the way and massive SP amounts. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. The issue was mostly ignored save for Ragnaros items being fixed. Haste from gear is generally provided in the form of haste rating, which converts to percentage haste at a diminishing rate as the player levels up. You know that all damage this dummy does is due to shockwave spell damage. Only one trap can be active at a time. Due to normalization, seal damage over time is a constant independent of weapon speed. Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. tested and reported. I've found a list of all the items that use the same attribute:- (i.e. Cloak of Fire - item ID: 14134 - spell ID: 18364 Cloak of Fire Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. Requires Engineering (205) Fetish of Chitinous Spikes - item ID: 21488 - spell ID: 26168Chitinous Spikes So I propose a solution that I don't think … This was fine and dandy until people started figuring it out and abusing it (hiding it) in arenas. Press J to jump to the feed. I believe it was Loth that took care of that. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power On a side note, it seems to me like this issue has been posted before but was ignored. A lot of Vanilla things "weren't intended" but ended up not being nerfed, or not being nerfed until TBC or later, because even though they were technically bugs they had become "part of the game" to players and did not greatly interfere with most normal gameplay that players participated in. Leaving the issue open as a developer has to close it. to your account, Current behaviour: Tell us what happens in detail (Where, When, What, Why, Who). Razor Gauntlets - ID: 18326. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. As of Patch 6.0.2, all DoT and HoT effects scale with haste. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. ), Other items which have a similar proc to them are also affected in this manner.". Mine hit for 1200, ICC gear will be 2k/ea. Expected behaviour: Tell us what should happen instead. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. I agree with all of this and especially the last part here. The main permanent source of haste is from gear. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage.

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